v0.2 Update
Vast Water Escapade » Devlog
First update for Vast Water Escapade including fixes and changes based on initial feedback. In particular I am very happy with a last minute night time feature. It completely changes the feel of the game and is bound to wet your wetsuits. Enjoy.
I've changed the way that players dive which I think feels much better now, you can hold LT to descend and RT to ascend. Much less tiring and will save the A button from a early grave. The items are now even more physics based with set mass for each type that will weigh the divers down and have more interesting effects on movement than the fixed speed penalty from before.
- Day/Night modes can be toggled in the mainmenu/lobby
- Divers are now more bouyant when unencumbered and you can control depth with triggers instead of mashing the A button
- Treasures value now based on distance from sub
- Junk items and treasures are now randomly scattered throughout the map
- Added torch to players, can be toggled on/off using X
- Added craypot junk items
- Added large rock formations to map bounderies, should hopefully aid in player navigation back to sub
- Improved random rock generation
- Improved some item textures - shiny
- Reduced fog, increasing player view distance
- Fixed camera being too close
- Added more bubbles to various elements
- Added ocean dust particles
- Particles can now be effected by objects moving into or near them
- Lighting improvements
- Various bug fixes
Files
vast-water-escapade-windows.zip 241 MB
Version 2 Jul 05, 2024
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Vast Water Escapade
Push you luck and dive down for treasures. Can you make it back before your friends use all the shared oxygen?
Status | Prototype |
Author | Vininski |
Genre | Action |
Tags | Controller, Funny, Local Co-Op, Multiplayer, party-game, Physics, Split Screen, underwater |
Languages | English |
More posts
- v0.3 updateJul 07, 2024
- Making a little game to try out and learn 3D devMar 21, 2024
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